First I just want to say thanks to the few people who have already shown interest in this series. You're the best.
I'm working on a time-sensitive contract at the moment, and it's pretty much demanding all my attention, so the next pack will still be a couple weeks away. I will also be making a free update to this pack with some extra props around the same time. Hope you'll like 'em!
For those of you who are curious, here is my tentative road-map (that will probably change!):
Dungeon Monster Pack
Caves Tileset (it will suit these monsters ^)
Hero Character Pack
Armies Character Pack (generic class type units)
I'll also be doing icons, portraits & UI elements after that.
...All of those packs are going to happen no matter what (barring something happening that prevents me from working at all).
After that, there are a bunch of things I want to add. Village, cliffs (actually really looking forward to this one), woods, crypts, castles, with monster or character packs to release with each one. Since a lot of time and care goes into these, it will depend a little on how well they do if I can get this far. Battle graphics that could be used in a traditional JRPG or for battle cut-scenes like in Shining Force/Fire Emblem are also on my wishlist.
For now, here is a little tiny teaser for the next pack:
I see you also plan to make an asset with User Interface for the game. I'd like something as in old DOS games as "Eye of the beholder" or "Dungeon Master", I mean arrows controls, compass, character portrait with health/mana bars and 2 hands for object use / attack, inventory. And some general purpose button like "?", treasure chest, cog wheel, map, magic book.
A bit too much specific, isn't it? Maybe I should hire instead of suggest :D