Hello, I bought these assets today and saw that there is no up and side idle animation, could you add them?
RPG Dungeon Tileset
A downloadable asset pack
Painstakingly crafted pixel graphics full of charm.
Designed specifically to suit SRPGs, but would also suit RPGs, action RPGs, rogue-likes, etc.
Single tileset, .PNG format. Individual tiles are 16x16 pixels. Tileset includes:
- Dungeon floor (+several variants and details, 2 with autotiling capability)
- Dungeon walls (covering all configurations, plus damaged wall alternates)
- Pit (autotile capability)
- Wooden door/Iron bar gate (front/side versions) + archway
- Multiple props: shelves, crates, pots, weapon racks, chests, stool, table, chains, throne, rubble, wood pile (+alternate versions for many)
- Animated torches & spike traps.
- A palette swap of floors and walls for variety.
- Cave walls
- Cave floor extras
Also included is a detailed guide & .TMX examples.
BONUS Hero & Slime Sprites
A small preview of upcoming character packs. Fully animated basic adventurer and enemy slime. Includes the following for both characters:
- Idle animations
- Selected/action animations
- Walk animations (up, down, side)
- Attack animations (up, down, side)
- Hit animations (up, down, side)
Licence: GameDev Market pro licence
This is the first package in this series. With these assets I want to recreate the magical feeling I had while playing the classic SRPGs of old. If you're interested in hearing about updates/additions to these and other game assets, check out my twitter or tumblr.
Thank you for your support!
In order to download this asset pack you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
- V1.1 - Cave tilesOct 08, 2017
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Do these work well with RPG Maker VX Ace
There are three main issues from memory (I'm not well-versed in RPG Maker):
- These aren't in the format that RPG Maker VX Ace accepts, so you'll need to shift things around so they fit how VX Ace wants them.
- These are 16x16 pixel tiles. RPG Maker VX Ace uses 32x32 pixel tiles I think. You could double the size of the tiles to make them fit, but they'll have bigger pixels than everything else assuming they also haven't been doubled.
- I believe the auto-tiling that RPG Maker uses is not that same format that I've used here, so you will have to do some editing if you want to use the auto-tiling terrains in RPG Maker.
hi, I want to create a game using your sprites, but in my country 10 dollars is not a little money. Can you give me free? If so, then I will be extremely grateful to you.
Myabe later i can buy village pack but not now... 🙄
Really wait your answer. Sry for my English 😊
Are you open for commissions? We tried messaging you on Twitter but you don't have messages open.
Hi, I'm not taking on any extra work currently. Thanks for asking.
I'm sorry to hear that, but you have to do your own thing like everyone else right!
I'd like to be put on the waiting list for when you are available, we are definitely interested. Thank you for your time, see ya!
working on a phaser js game to learn stuff and this is what i have, they are all animated
thanks for the asset!
Good Day! Is there a color palette available that fits with the tileset? Thank you.
Awesome work. I would LOVE a bow animation for the main hero to add more variety to his attacks (like the goblin sniper).
Yo! This asset pack is the shit! You are legendary for those included tileset and character guides for animations and tiling. Do you take commissions?
Hi ! . Will there be a new Asset pack released , anytime soon ? really love your work
Thanks! Can't say re: next pack. It could be a very long time away as I'm currently knees-deep on another project.
Hi! Sorry for the noob question here. I see the tilemap is 16x16. When I put a 16x16 tilemap into Construct, everything looks so tiny and I can't even see it. Also your demo gifs don't look 16x16. Should I just scale tilemaps from 16x16 to 32 x 32 in an editor before importing to Construct?
I'm new to gamedev so please excuse of there's some accepted process around this already that I missed.
With modern screen resolutions and pixel art, you're going to need to do some sort of scaling to get the big pixels.
I haven't used Construct before, so I can't give specific advice about that, but in general I would rather scale the pixel art in-engine rather than resizing the actual resources. I would be surprised if Construct doesn't have some way to do this, so you may want to ask in their forums about how other developers go about making pixel art games in that engine.
It may be that they actually do scale the resources themselves, in which case you're right: just scale up the resources to the desired size in any image editor. Just make sure you scale in integers and without anti-aliasing so you don't get blurry or wonky pixels!
This is a great tile set. Very clean and stylish. I also appreciate how you packaged them with example Tiled maps, the html guides, etc. Great stuff.
Your sprites are amazing. Trying to put them all in my new game right now.
But I noticed there isn't any animation for death or failure. Is it possible to add them in new update?
Otherwise I have to figure out another way, like blink and fade away something : )
Thank you so much.
I don't plan to add special death animations, sorry.
(another solution: the classic 'spin in a circle then explode!')
this looks really nice. I am thinking about starting an open source roguelike game project. Does your license allow that use? This would be a free browser based game (and open source), so I am not sure if that counts as redistributing or not.
Strictly speaking, the license requires that end users aren't able to extract and use the assets outside of your project.
However, if it's communicated clearly that the assets aren't free and that users need to purchase a license for themselves if they wish to use them in another/their own project I'm ok with it. But your project will never be purely open source using these assets, sorry!
I really liked your style. I bought these and I am really happy to use your things
Hello, I love this pack very much! Does this liscense allows me to modify some parts of these assets (add new action of charactor, change weapon , change hair color,etc) and then use the modified version on my commercial game?
Yes, the license allows that! Thanks for supporting me by purchasing this pack, it helps a lot. :)
Can i monetize a game with that ? Once i paid 10$ is that ok for me to build a game and earn Money from it without giving you or someone else Money ? I understood that, correct me if im wrong.
Yes, you are correct! The license allows you to use the assets for one project (commercial or non-commercial). I don't take a cut after purchase.
Has Hero Character base sprites for draw?
Sorry? I don't understand your question.
sorry my bad english.
has the hero base sprite? without the clothes, to draw a new hero
Just bought these... Great work.
Keep it up as I need more for my game! :D
I'll keep you posted on my progress... :o)
Next pack is getting there slowly, so I'm behind schedule right now. Still, progress is being made & it's coming for sure. :)
Great stuff! Looking forward to it. When I have something up and running I'll send you a build, it would be good to hear your thoughts. :)
It's quite a bit of work (understatement!) , but Is there any chance of having a version of the the characters with separated weapons and shadows?
The weapons could be an overlay / underlay, and it would be great to be able to swap out swords etc... you know the score... :)
You're not the first to request interchangeable weapons, so I'm going to consider it later down the line. Right now my focus is just to get a lot of characters & more tilesets done! Separated shadows is much easier, so that's more likely to happen.
Since I can't promise if or when I'll be able to support these features, I'd recommend trying to make these changes yourself, sorry. >_<
I plan on purchasing this pack in the near future. It looks great. I'm wondering do you have levers in the pack?
It doesn't at the moment! I'll add some in the next update.
me too, it would be great if you also make monster pack
Monster pack is coming next ᵔᴥᵔ
I look forward to it!
I'm hyped and I haven't even purchased it yet (darned payday!) The art style is amazing! After the monster pack, what's the next course of action? (I guess I'm asking for a roadmap though I'm being a little too over eager!)