Hi there! I just bought this awesome pack to use as park of some web game development, but it's just occurred to me I will be hosting code / assets on GitHub, so downloading is only a right click away. I wanted to check whether this is ok or not. If not I totally, totally understand and will avoid doing this, but I thought no harm in checking! Many thanks again for the amazing art!
RPG Monster Pack
A downloadable asset pack
Painstakingly crafted pixel graphics full of charm.
Designed specifically to suit SRPGs, but would also suit RPGs, action RPGs, rogue-likes, etc.
These characters are designed to suit environments with 16x16 pixel tiles.
Package includes the following characters:
- Goblin Sniper
- Giant Rat
- Giant Bat
- Giant Spider
Each character covers:
- Idle animations
- Selected/action animations
- Walk animations (up, down, side)
- Attack animations (up, down, side)
- Hit animations (up, down, side)
Over 300 unique frames altogether!
The tileset shown in the example images isn't included in this package. If you're interested, it's over here:
RPG Dungeon Tileset
Licence: GameDev Market pro licence
With these assets I want to recreate the magical feeling I had while playing the classic SRPGs of old. If you're interested in hearing about updates/additions to these and other game assets, check out my twitter or tumblr.
Thank you for your support!
In order to download this asset pack you must purchase it at or above the minimum price of $12 USD. You will get access to the following files:
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The license doesn't allow you to let users extract and use the assets for other things, so I think there needs to be some kind of attempt to package it. BUT If that's unavoidable because of the nature of your project, I'm ok with it as long as it's clear to the users that they can't use 'em. Just include in the readme (or somewhere noticeable) 'hey these assets aren't free!' and point them in this direction!
Thanks Pita! I am not aware of any way to package so its totally not accessible (but I will have a look around), I think what I might do for now is work locally but not publish and have a think over a potential solution. The project is a bit tech-demo-ey so what I might do eventually is add the text to the readme and only use 1 sprite rather than all of them, that would be enough for my purpose and then there is only one available if people decide to be naughty. Or maybe I will remove the sprites for placeholders and get people to add their own if they want to build the project (with a recommend link to your assets ofc!) Many thanks again!
now we just need a boss pack and we're set. oh and maybe UI that fits the artstyle
My day has been made with this pack, man :)