Pita, We could really use a hero pack.
RPG Monster Pack
A downloadable asset pack
Painstakingly crafted pixel graphics full of charm.
Designed specifically to suit SRPGs, but would also suit RPGs, action RPGs, rogue-likes, etc.
These characters are designed to suit environments with 16x16 pixel tiles.
Package includes the following characters:
- Goblin Sniper
- Giant Rat
- Giant Bat
- Giant Spider
Each character covers:
- Idle animations
- Selected/action animations
- Walk animations (up, down, side)
- Attack animations (up, down, side)
- Hit animations (up, down, side)
Over 300 unique frames altogether!
The tileset shown in the example images isn't included in this package. If you're interested, it's over here:
RPG Dungeon Tileset
Licence: GameDev Market pro licence
With these assets I want to recreate the magical feeling I had while playing the classic SRPGs of old. If you're interested in hearing about updates/additions to these and other game assets, check out my twitter or tumblr.
Thank you for your support!
In order to download this asset pack you must purchase it at or above the minimum price of $12 USD. You will get access to the following files:
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Hey! I email you the other day about potentially adding onto this pack via a commission.If you're interested, please let me know!
Hi^^ Will you add idle animations for sideways directions aswell? and death animations? looks weird when the enemy walks sideways and stops and transforms to look downwards
I don't have plans to add these animations. The final frames in last few rows of the sheet can be used as still frames for down, left/right, and up directions. You can use these to idle left/right/up facing if you don't want characters always facing down, although they won't be animated.
Hi mate, do you include the color palette for us to further develop the assets?
I don't, sorry. I didn't restrict myself to a set palette when I created these resources, so the palette quickly expanded as I worked and it's not particularly organised or useful. If you wish to expand on these assets I recommend just reusing colours where possible.
I believe my starting point was DawnBringer's 32 colour palette, although I used this very loosely and added/changed colours when it suited my needs.
Hi! Could you tell me the size of the monsters? they are 16x16? 32x32?
They are designed to work with 16x16 tiles.
Each character fits 16x16 in their idle state, with the exception of the orc and troll which are a bit taller.
During other animations they exceed 16x16 where necessary.
Video review by John Hancock for a game using this package:
is this under cc
This is from Dwerve isnt it???
No, these are original assets. The Dwerve developers bought and used these in their game.
Your work looks great, I've buy 2 for the moment. Do you are also working on a "Heroes Bundle" too? That could be great ;)
Thanks a lot!
Just wanted to say I'm making my first game with your art and it's making me look like I'm a professional who actually knows what they're doing. Thanks so much for the excellent art at a very reasonable price!
Pita, How exactly do the arrow animations work? The N and S animations seem to look good with the perspectives (big to small and small to big) but the E and W animations the arrow looks like it's wobbly. I am not exactly sure how they should be setup.
The arrow frames aren't really designed as an animation to be played start to finish, but are rather trying to cover as many angles the arrow could be facing during flight. I would select which frame to use depending on the direction of the arrow.
I failed to explain this in the package. Sorry about that.
Here is a demonstration of the angles each frames is roughly trying to cover:
You can pretty decently cover a variety of arcs with these frames, but for straight shots you probably only need frame 3.
I'm not a great programmer by any stretch of the imagination, so it's probably for the best if I didn't give any advice on how to implement this. One thing I can recommend trying is adjusting the anchor points of each frame to the arrow head.
@Pita, we are nearing the release of our game using your monster pack. We mashed up this game set with some other assets to create "Modite Adventure". Below is some gameplay footage.
Interesting, it looks like an action RPG, right?
To which platform is the game being released?
So the game I am working on (using this monster pack) is for the Atari Jaguar, and it's called "Kings of Edom"
Hello Pita :)
I like the work you did here. I also have a 16x16 pkg. Interested in a bundle in november ?
Have a good day !
I am interested in more monsters of the same size, and with the same moves, as I need more different monster types for my game. Currently I have done 2 variations of the existing ones (using a different color map), e.g. Pale Orc, and Toxic Slime.
maybe make more enemies , a boss or more area's
Actually I am quite fine with the 16x16 size characters now, as I changed the tiles to fit the new size. Still I am wondering if you would be interested to do more monster of the same size? Here is a video of the game (on Atari Jaguar) so far:
Very cool, phoboz. I love to see people developing for old consoles and want to try my hand at it one day myself.
I don't want to rule out future monster packs, but it isn't a priority for me right now.
If/when I make more monster packs, they'll be at the same scale as this pack so that they can be used together in the same project.
Great, I hope that you will. I got the feedback from the community (Atari Age forum) that people are really looking forward to this game, as there were not many RPGs for the Atari Jaguar (only one in first person perspective)
I am now using all the monsters, with all the animation frames in the game. There are enough for levels, because 4 monsters are available from start, and 2 new types appear per level. Perhaps I will reuse the existing ones, but with other colors for the stronger ones.
Love how you have the forest open up into clearings.
I am working on a rouge-like RPG for the Atari Jaguar. I am considering this monster pack, but my current hero is 16x24 pixels. So maybe I need to change the hero because of that. Therefore I wonder if the hero is included in this pack, or do I need to get the tileset pack for that? Currently my game has other tiles, so I don't need them. Also I am wondering if you would be interested to make some more monsters, preferable a little bit taller (e.g. 16x24 pixels)?
These (and your other graphics) are absolutely beautiful, thank you so much for making them!
I'm currently attempting to kickstart a game which uses them. Hopefully it will be successful and I can send some of the money raised your way - as my current finances did not allow me to pay as much as I think your amazing work deserves.
I love these sprites, and join the other voices hoping for another pack with more heroes and monsters!
Hi Pita, very good job so I need more monster to build my game. Can I bouy other monsters?
Great tile sets. I purchased them all. Any plans on making another pack with additional hero's and possibly another monster pack?
what is the size of the characters?
16x16 pixels mainly. The larger characters (orc, troll) stand a bit taller than that. They also extend beyond 16x16 during various animations.
Hi there! I just bought this awesome pack to use as park of some web game development, but it's just occurred to me I will be hosting code / assets on GitHub, so downloading is only a right click away. I wanted to check whether this is ok or not. If not I totally, totally understand and will avoid doing this, but I thought no harm in checking! Many thanks again for the amazing art!
The license doesn't allow you to let users extract and use the assets for other things, so I think there needs to be some kind of attempt to package it. BUT If that's unavoidable because of the nature of your project, I'm ok with it as long as it's clear to the users that they can't use 'em. Just include in the readme (or somewhere noticeable) 'hey these assets aren't free!' and point them in this direction!
Thanks Pita! I am not aware of any way to package so its totally not accessible (but I will have a look around), I think what I might do for now is work locally but not publish and have a think over a potential solution. The project is a bit tech-demo-ey so what I might do eventually is add the text to the readme and only use 1 sprite rather than all of them, that would be enough for my purpose and then there is only one available if people decide to be naughty. Or maybe I will remove the sprites for placeholders and get people to add their own if they want to build the project (with a recommend link to your assets ofc!) Many thanks again!
now we just need a boss pack and we're set. oh and maybe UI that fits the artstyle
My day has been made with this pack, man :)